Both of those systems can be turned off too. Bow aiming got improved too, so now the arrow orientation matches the direction it will launch in and a cross-hair will appear when the bow aim is fully charged. This was a bit unforgiving, which they've tuned to have a new more forgiving algorithm to detect what you're drawing and improved the detection for high frame rates. The game is quite well known for its spell system, making you draw runes in the air to cast them. With separate options for the cursor, player book, and HUD. This also includes the font size and weight for the text in the player book too. Arx Libertatis will now feel a bit more modern. For starters, the HUD now nicely scales and the game supports high resolutions and frame rates. Version 1.2 of Arx Libertatis follows eight years after the last release, and so of course there's plenty of big improvements. Developed originally by Arkane Studios (Dishonored, Prey, Death Loop), the source code was released as open source in 2011 under the GPL. After a long period of no updates a huge new release is out. Arx Libertatis is an improved, cross-platform and open source engine for the 2002 game Arx Fatalis.
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